Goblin Hotkey Inspector
Find hotkey conflicts at a glance.
- Finds shared configured BepInEx keyboard shortcuts
- Shows shared, unique and disabled bindings with plugin details
- Read-only: never changes another mod's configuration
Indie Valheim modding, made by hand
A sunny little workshop of tiny goblin helpers, making cozy and genuinely useful Valheim mods. Small ideas, carefully tested, shared with a grin.

The whole team, roughly to scale.
Five mods published. Slightly chaotic roadmap. Zero shouting.

Featured mods
Each mod solves one small annoyance or adds one small joy. No bloat, no hundred-page config file.
Find hotkey conflicts at a glance.
Know before you go.
Selected small loot stays afloat.
also known as Ewigschlag
One hammer. 573 building pieces.
Home should feel like home.
A little further down the path
GoblinFlat is the character and story world behind GoblinStudio — a tiny cozy neighborhood of goblin characters and personified household companions, each with a place suited to who they really are.
Gobii Bramble is a good place to start — he hosts and connects the neighborhood — and Olaf, the softly glowing tech nook, is right next door. From there you can wander on and meet the wider resident cast through their own Character Bible pages.
Meet the residents, episode concepts and the flat itself.
Now open. The neighborhood has grown — knock on any door and read that resident's Character Bible.
Still growing, one cozy corner at a time.

About GoblinStudio
GoblinStudio is one person, a lot of coffee, and a stubborn love for Valheim. I build mods that are useful, cozy or a little playful — the kind of thing you install once and quietly never play without again.
Development is AI-assisted, and I'd rather say that out loud than pretend otherwise. The tools help me write and refactor faster; the ideas, the play testing and every judgement call about balance are mine.
Things get built when inspiration strikes, which makes the roadmap enthusiastic and slightly chaotic. Feedback is always welcome — it usually turns into the next mod.

A little workshop help goes a long way.
What we care about
Every mod starts with a real annoyance from a real playthrough — usually mine.
Comfort, warmth and small delights count as features around here.
Nothing ships until it survives a proper session, solo and on a server.
AI-assisted development, openly stated. Ideas, testing and decisions stay human.
Community
Bug reports, wild mod ideas and screenshots of your base are all equally welcome.